You see your game’s potential right away. It doesn't take months to get a sense of how your game looks, sounds, and plays. This year, the new Game Porting Toolkit provides an emulation environment to run your existing, unmodified Windows game, and you can use it to quickly understand the graphics feature usage and performance potential of your game when running on a Mac. Porting your Windows game to the Mac is now faster than ever. With Macs more popular than ever before, there’s never been a better time to bring your games to millions of new players. You have everything you need to deliver an amazing gaming experience with Apple Silicon Mac’s advanced graphics, fantastic performance, immersive audio, stunning displays, and feature-rich software. In the second and third sessions, my colleagues will focus on tools and techniques for compiling your shaders and best practices when rendering natively with Metal. This session is the first in a three-part series about how to bring your high-end game to Mac. My name is Aiswariya, and I'm very excited to talk to you about bringing your game to the Mac. Search the forums for tag wwdc2023-10123.Have a question? Ask with tag wwdc2023-10123.Download the Metal shader converter (Mac and Windows). Achieving smooth frame rates with Metal’s display link. Once you've watched this session, check out “Bring your game to Mac, Part 2: Compile your shaders” to learn more about bringing HLSL shaders to Metal. We'll share best practices and technical resources for handling audio, input, and advanced display features. Discover the game porting toolkit and learn how it can help you evaluate your existing Windows game for graphics feature compatibility and performance.
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